Game Design
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Overview
Description
An introduction to the many types of computer game design. This course reviews the design and theory behind classic games such as Tetris and Space Invaders, genre creators such as SimCity and Civilization, as well as modern techniques behind sophisticated games such as Quake, Grand Theft Auto and Red Dead Redemption. Students get hands-on experience designing 2D games in JavaScript/HTML5 and 3D games in systems such as the Unreal Engines. Course also briefly covers interactive narrative text adventures, mobile games, and game Artificial Intelligence.
Credits
Min
3
Min
3
Min
3